OOPz: Lesson plan
Below is a rough outline of the structure of my intended realtime focused lesson plan.
Most of this is broken up into approximately 1hour long lessons and will have a target price of $5(usd) per hour
Videos will be available when i am able to record enough of each lesson that i am happy with the edit,
These will be priced the same as the lessons, but will also allow you access to that lessons in the future.
Where practical i intend to allow repeat access to live lessons for all who have paid for that lesson, currently the Blenducation site does not support this
for now, if you would like to re-attend a lesson, please EMail me directly and i will get you in
Section: 0 – Introduction.
OOPz’s Blender Lesson 0.0 – Blender Intro.
About the class: This lesson is intended for those very new to Blender and is designed more to show how Blender works and head off misunderstanding than to teach any specific techniques, It should leave you with a good understanding of the essential basics and allow you to learn Blender efficiently.
Begins: #####, 7pm(GMT), 2pm(EST)
Duration: One hour plus Q+A

- You will need to know:
- Nothing beyond how to run blender on your computer.
- Topics covered:
- Blenders history
- Interface navigation
- General rules
- Navigating 3D space
- Transform types and modes
- Datablock management
- Instance links
Price: Free
OOPz’s Game Engine Lesson 0.1 – Game Engine Primer.
About the class: Introduction to Blender’s Realtime Engine, Covering the essential basics for using the engine for realtime projects and physics baking for render projects.
Focusing on system configuration and physics.
Begins: #####, 7pm(GMT), 2pm(EST)
Duration: One hour plus Q+A
Be aware: This lesson does not teach ANY blender usage basics, if you are very new to blender Dipingo’s (or anyone else’s) introductory lessons should cover the interface and 3d space navigation needed to get the most out of this lesson.

- You will need to know:
- OOPz’s Blender Lesson 0.0 – Blender Intro (or Equivalent)
- Topics covered:
- Essential Blender setup.
- Realtime functionality.
- Simple dynamics.
- Basic logic.
- Properties.
- Dynamic Materials.
Price: Free
Game Engine Section: 1 – Logic.
OOPz’s Game Engine Lesson 1.1 – Introductory logic.
About the class: Explaining blenders logic system for realtime control.
This lesson is an overview of what is available with explanations of some of the easilly missed, but vital details
Begins: #####, 7pm(GMT), 2pm(EST)
Duration: One hour plus extended Q+A

- You will need to know:
- OOPz’s Game Engine Lesson 0.1 – Game Engine Primer (or Equivalent)
- Topics covered:
- Logic structure.
- Logic brick types.
- Pulse control.
Price: $5
If you have previously payed for this content and wish to re-attend then you may to do so free of charge, EMail me directly and i will open a slot for you.
Game Engine Section: 2 – Python.
OOPz’s Game Engine Lesson 2.1 – An Uber-Noobs guide to Game Python.
About the class: Explaining the basics and showing you how it works.
This is absolute ‘ground level upwards’ content, no python/code experience required at all
I am by no stretch of the imagination an expert with Python but i can and do use it, which could make me the perfect person to explain it in layman’s terms.
Begins: #####, 7pm(GMT), 2pm(EST)
Duration: 30mins plus extended Q+A (Most of the trouble with python is basic understanding, thus Q+A is vital)

- You will need to know:
- OOPz’s Game Engine Lesson 0.1 – Game Engine Primer (or Equivalent)
- OOPz’s Game Engine Lesson 1.1 – Introductory logic (advised but not essential)
- Topics covered:
- Using script.
- Basic Python.
- Understanding the framework.
- Whats in the GameLogic module.
- Whats in the Rasterizer module.
Price: $5
If you have previously payed for this content and wish to re-attend then you may to do so free of charge, EMail me directly and i will open a slot for you.
Game Engine Section: 3 – Mesh.
OOPz’s Game Engine Lesson 3.1 – Mesh basics.
About the class: Walking through the basic techniques required for making low poly art.
Focus on essential basics.
Begins: #####, 7pm(GMT), 2pm(EST)
Duration: Approximately One hour plus Q+A

- You will need to know:
- OOPz’s Game Engine Lesson 0.1 – Game Engine Primer (or Equivalent)
- Topics covered:
- Low poly mesh editing. (the OOPz way)
- Realtime texture basics.
- UV mapping and unwrapping (LSCM).
- Working with UVs.
- UV vs Texture channels.
Price: $5
If you have previously payed for this content and wish to re-attend then you may to do so free of charge, EMail me directly and i will open a slot for you.
Game Engine Section: 4 – Texture.
OOPz’s Game Engine Lesson 4.1 – Texture basics.
About the class: This lesson covers basic UV theory and technique, and should leave you able to work competently with the system
Begins: #####, 7pm(GMT), 2pm(EST)
Duration: Approximately One hour plus Q+A

- You will need to know:
- OOPz’s Game Engine Lesson 3.1 – Mesh basics (or Equivalent)
- Topics covered:
- Texture theory.
- Map input and Map to.
- Col, Spec+Spec Col, Hard, Nor.
- Texture rendering.
- Tileable texture rendering.
- Texture theory.
Price: $5
If you have previously payed for this content and wish to re-attend then you may to do so free of charge, EMail me directly and i will open a slot for you.
OOPz’s Game Engine Lesson 4.2 – Textures continued.
About the class: This lesson covers some more advanced UV theory and technique and is intended to leave you with the knowledge required to hone the skills to a professional standard
Begins: #####, 7pm(GMT), 2pm(EST)
Duration: Approximately One hour plus Q+A

- You will need to know:
- OOPz’s Game Engine Lesson 4.1 – Texture basics (or Equivalent)
- Topics covered:
- In depth, Normal maps.
- Bump maps vs Normal maps
- Bump to Nor conversion
- Rendering Normal maps
- Texture baking.
- Self baking
- High to low baking
- Tileable texture baking.
- In depth, Normal maps.
Price: $5
If you have previously payed for this content and wish to re-attend then you may to do so free of charge, EMail me directly and i will open a slot for you.
Game Engine Section: 5 – Scenery.
OOPz’s Game Engine Lesson 5.1 – Scenery Basics.
About the class: Building scenery
Begins: #####, 7pm(GMT), 2pm(EST)
Duration: Approximately One hour plus Q+A

- You will need to know:
- OOPz’s Game Engine Lesson 1.1 – Introductory logic (or Equivalent)
- OOPz’s Game Engine Lesson 3.1 – Mesh basics (or Equivalent)
- OOPz’s Game Engine Lesson 4.1 + 4.2 – Textures (recommended)
- Topics covered:
- LOD (Level of Detail) and LOD control.
- Physics Hulls and Hull setup.
- Optimization.
Price: $5
If you have previously payed for this content and wish to re-attend then you may to do so free of charge, EMail me directly and i will open a slot for you.
Section: 6 – Characters.
OOPz’s Game Engine Lesson 6.1 – Character Basics.
About the class: Creating Characters
Begins: #####, 7pm(GMT), 2pm(EST)
Duration: Approximately One hour plus Q+A
- You will need to know:
- OOPz’s Game Engine Lesson 1.1 – Introductory logic (or Equivalent)
- OOPz’s Game Engine Lesson 3.1 – Mesh basics (or Equivalent)
- Topics covered:
- Character mesh creation.
- Character armature creation.
- Animation basics
- Action baking.
- Animation Control.
Price: $5
If you have previously payed for this content and wish to re-attend then you may to do so free of charge, EMail me directly and i will open a slot for you.
Game Engine Section: 8 – Game Examples.
OOPz’s Game Engine Lesson 8.1 – Building a simple FPS.
About the class: showing the construction of a simple FPS
Begins: #####, 7pm(GMT), 2pm(EST)
Duration: Approximately Two hours plus Q+A
- You will need to know:
- OOPz’s Game Engine Lesson 1.1 – Introductory logic (or Equivalent)
- OOPz’s Game Engine Lesson 3.1 – Mesh basics (or Equivalent)
- OOPz’s Game Engine Lesson 4.1 + 4.2 – Textures (recommended)
- Topics covered:
- How to assemble a simple FPS game.
Price: $10
If you have previously payed for this content and wish to re-attend then you may to do so free of charge, EMail me directly and i will open a slot for you.
Game Engine Section: 9 – Project planning.
OOPz’s Game Engine Lesson 9.1 – Project Planning.
Begins: #####, 7pm(GMT), 2pm(EST)
Duration: Approximately One hour plus Q+A
About the class: Planning and design
- You will need to know:
- OOPz’s Blender Lesson 0.0 – Blender Intro (or Equivalent)
- Topics covered:
- Library structuring.
- Content management
- Naming Conventions.
- Design documentation.
- Team management.
Price: $5
If you have previously payed for this content and wish to re-attend then you may to do so free of charge, EMail me directly and i will open a slot for you.
Also available:
- Private lessons.
- Custom lessons.
- OOPz is available for freelance hire.
Rates negotiable based on requirements and availability, EMail me for details.



[...] you want to learn the Blender Game Engine you will want to sign up for these first and follow OOPz Lesson Plan and checking off the classes you attended. Begins: Wednesday, February 18th, 2009 @ 16:00PM (GMT) [...]
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